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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("Player instantiated with an autoplay mod.")]
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public class TestCaseAutoplay : TestCasePlayer
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer
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{
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InitialBeatmap = beatmap,
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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};
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}
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protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
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private class ScoreAccessiblePlayer : Player
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
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}
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}
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