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69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public abstract class IntroTestScene : OsuTestScene
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{
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[Cached]
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private OsuLogo logo;
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protected OsuScreenStack IntroStack;
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private IntroScreen intro;
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protected IntroTestScene()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Colour = Color4.Black,
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},
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logo = new OsuLogo
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{
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Alpha = 0,
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RelativePositionAxes = Axes.Both,
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Depth = float.MinValue,
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Position = new Vector2(0.5f),
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}
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};
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}
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[Test]
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public virtual void TestPlayIntro()
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{
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AddStep("restart sequence", () =>
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{
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logo.FinishTransforms();
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logo.IsTracking = false;
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IntroStack?.Expire();
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Add(IntroStack = new OsuScreenStack
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{
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RelativeSizeAxes = Axes.Both,
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});
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IntroStack.Push(intro = CreateScreen());
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});
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AddUntilStep("wait for menu", () => intro.DidLoadMenu);
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}
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protected abstract IntroScreen CreateScreen();
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}
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}
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