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osu-lazer/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs
kj415j45 f87f86e671
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-14 22:24:57 +08:00

56 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
public class RendererSettings : SettingsSubsection
{
protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
// NOTE: Compatability mode omitted
Children = new Drawable[]
{
// TODO: this needs to be a custom dropdown at some point
frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
{
LabelText = GraphicsSettingsStrings.FrameLimiter,
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
},
new SettingsEnumDropdown<ExecutionMode>
{
LabelText = GraphicsSettingsStrings.ThreadingMode,
Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
},
new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.ShowFPS,
Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
frameLimiterDropdown.Current.BindValueChanged(limit =>
{
frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? GraphicsSettingsStrings.UnlimitedFramesNote : default;
}, true);
}
}
}