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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Framework.Utils;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverSounds : HoverSampleDebounceComponent
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{
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private Sample sampleHover;
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protected readonly HoverSampleSet SampleSet;
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public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Default)
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{
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SampleSet = sampleSet;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SessionStatics statics)
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{
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sampleHover = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-hover")
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?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-hover");
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}
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public override void PlayHoverSample()
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{
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sampleHover.Frequency.Value = 0.98 + RNG.NextDouble(0.04);
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sampleHover.Play();
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}
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}
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}
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