mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
287 lines
11 KiB
C#
287 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual.UserInterface;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
|
|
{
|
|
private TestRulesetInputManager playbackManager;
|
|
private TestRulesetInputManager recordingManager;
|
|
|
|
private Replay replay;
|
|
|
|
private TestReplayRecorder recorder;
|
|
|
|
[Cached]
|
|
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() =>
|
|
{
|
|
replay = new Replay();
|
|
|
|
Add(new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
|
{
|
|
Recorder = recorder = new TestReplayRecorder(new Score { Replay = replay })
|
|
{
|
|
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
|
},
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = Color4.Brown,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Text = "Recording",
|
|
Scale = new Vector2(3),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
new TestInputConsumer()
|
|
}
|
|
},
|
|
}
|
|
},
|
|
new Drawable[]
|
|
{
|
|
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
|
{
|
|
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
|
|
{
|
|
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
|
},
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = Color4.DarkBlue,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Text = "Playback",
|
|
Scale = new Vector2(3),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
new TestInputConsumer()
|
|
}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
});
|
|
});
|
|
|
|
[Test]
|
|
public void TestBasic()
|
|
{
|
|
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
|
AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
|
|
AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHighFrameRate()
|
|
{
|
|
ScheduledDelegate moveFunction = null;
|
|
|
|
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
|
|
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
|
|
AddWaitStep("move", 10);
|
|
AddStep("stop move", () => moveFunction.Cancel());
|
|
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLimitedFrameRate()
|
|
{
|
|
ScheduledDelegate moveFunction = null;
|
|
int initialFrameCount = 0;
|
|
|
|
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
|
|
AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
|
|
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
|
|
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
|
|
AddWaitStep("move", 10);
|
|
AddStep("stop move", () => moveFunction.Cancel());
|
|
AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLimitedFrameRateWithImportantFrames()
|
|
{
|
|
ScheduledDelegate moveFunction = null;
|
|
|
|
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
|
|
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
|
|
{
|
|
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
|
|
InputManager.Click(MouseButton.Left);
|
|
}, 10, true));
|
|
AddWaitStep("move", 10);
|
|
AddStep("stop move", () => moveFunction.Cancel());
|
|
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
|
|
}
|
|
|
|
[TearDownSteps]
|
|
public void TearDown()
|
|
{
|
|
AddStep("stop recorder", () => recorder.Expire());
|
|
}
|
|
|
|
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
|
{
|
|
public TestFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
public override void CollectPendingInputs(List<IInput> inputs)
|
|
{
|
|
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
|
|
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
|
|
}
|
|
}
|
|
|
|
public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
|
|
{
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
private readonly Box box;
|
|
|
|
public TestInputConsumer()
|
|
{
|
|
Size = new Vector2(30);
|
|
|
|
Origin = Anchor.Centre;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
box = new Box
|
|
{
|
|
Colour = Color4.Black,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
Position = e.MousePosition;
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
public bool OnPressed(TestAction action)
|
|
{
|
|
box.Colour = Color4.White;
|
|
return true;
|
|
}
|
|
|
|
public void OnReleased(TestAction action)
|
|
{
|
|
box.Colour = Color4.Black;
|
|
}
|
|
}
|
|
|
|
public class TestRulesetInputManager : RulesetInputManager<TestAction>
|
|
{
|
|
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
: base(ruleset, variant, unique)
|
|
{
|
|
}
|
|
|
|
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
=> new TestKeyBindingContainer();
|
|
|
|
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
|
{
|
|
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
|
};
|
|
}
|
|
}
|
|
|
|
public class TestReplayFrame : ReplayFrame
|
|
{
|
|
public Vector2 Position;
|
|
|
|
public List<TestAction> Actions = new List<TestAction>();
|
|
|
|
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
|
|
: base(time)
|
|
{
|
|
Position = position;
|
|
Actions.AddRange(actions);
|
|
}
|
|
}
|
|
|
|
public enum TestAction
|
|
{
|
|
Down,
|
|
}
|
|
|
|
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
|
{
|
|
public TestReplayRecorder(Score target)
|
|
: base(target)
|
|
{
|
|
}
|
|
|
|
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
|
|
=> new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
|
}
|
|
}
|
|
}
|