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osu-lazer/osu.Game/Screens/Multi/Match/MatchSubScreen.cs
Dean Herbert 2353c204ee Renaming
2018-12-26 20:05:57 +09:00

179 lines
6.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.Multi.Match
{
public class MatchSubScreen : MultiplayerSubScreen
{
public override bool AllowBeatmapRulesetChange => false;
public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value;
public override string ShortTitle => "room";
private readonly RoomBindings bindings = new RoomBindings();
private readonly MatchLeaderboard leaderboard;
private readonly Action<Screen> pushGameplayScreen;
[Cached]
private readonly Room room;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
[Resolved(CanBeNull = true)]
private IRoomManager manager { get; set; }
public MatchSubScreen(Room room, Action<Screen> pushGameplayScreen)
{
this.room = room;
this.pushGameplayScreen = pushGameplayScreen;
bindings.Room = room;
MatchChatDisplay chat;
Components.Header header;
MatchSettingsOverlay settings;
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { header = new Components.Header(room) { Depth = -1 } },
new Drawable[] { new Info(room) { OnStart = onStart } },
new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
leaderboard = new MatchLeaderboard(room)
{
Padding = new MarginPadding(10),
RelativeSizeAxes = Axes.Both
},
new Container
{
Padding = new MarginPadding(10),
RelativeSizeAxes = Axes.Both,
Child = chat = new MatchChatDisplay(room)
{
RelativeSizeAxes = Axes.Both
}
},
},
},
}
},
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Components.Header.HEIGHT },
Child = settings = new MatchSettingsOverlay(room) { RelativeSizeAxes = Axes.Both },
},
};
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect { Selected = addPlaylistItem });
header.Tabs.Current.ValueChanged += t =>
{
if (t is SettingsMatchPage)
settings.Show();
else
settings.Hide();
};
chat.Exit += Exit;
}
protected override bool OnExiting(Screen next)
{
manager?.PartRoom();
return base.OnExiting(next);
}
protected override void LoadComplete()
{
base.LoadComplete();
bindings.CurrentBeatmap.BindValueChanged(setBeatmap, true);
bindings.CurrentMods.BindValueChanged(setMods, true);
bindings.CurrentRuleset.BindValueChanged(setRuleset, true);
}
private void setBeatmap(BeatmapInfo beatmap)
{
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap));
}
private void setMods(IEnumerable<Mod> mods)
{
Beatmap.Value.Mods.Value = mods.ToArray();
}
private void setRuleset(RulesetInfo ruleset)
{
if (ruleset == null)
return;
game?.ForcefullySetRuleset(ruleset);
}
private void addPlaylistItem(PlaylistItem item)
{
bindings.Playlist.Clear();
bindings.Playlist.Add(item);
}
private void onStart()
{
switch (bindings.Type.Value)
{
default:
case GameTypeTimeshift _:
var player = new TimeshiftPlayer(room, room.Playlist.First().ID);
player.Exited += _ => leaderboard.RefreshScores();
pushGameplayScreen?.Invoke(new PlayerLoader(player));
break;
}
}
}
}