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osu-lazer/osu.Game/Rulesets/Difficulty
2021-11-17 21:52:30 +01:00
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Preprocessing Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Skills change initial strain from 1 to 0 to allow simpler implementations 2021-10-07 09:30:18 +01:00
Utils Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
DifficultyAttributes.cs Move consts to top of file 2021-11-17 20:47:52 +09:00
DifficultyCalculator.cs Merge branch 'master' into beatmap-cancellation-token 2021-11-17 11:16:10 +09:00
PerformanceCalculator.cs Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
TimedDifficultyAttributes.cs Handle mods with overloaded method signature instead 2021-11-08 14:43:46 +09:00