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103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPointLifetimeEntry : LifetimeEntry
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{
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public event Action? Invalidated;
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public readonly OsuHitObject Start;
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public FollowPointLifetimeEntry(OsuHitObject start)
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{
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Start = start;
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LifetimeStart = Start.StartTime;
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}
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private OsuHitObject? end;
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public OsuHitObject? End
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{
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get => end;
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set
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{
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UnbindEvents();
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end = value;
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bindEvents();
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refreshLifetimes();
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}
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}
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private bool wasBound;
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private void bindEvents()
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{
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UnbindEvents();
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if (End == null)
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return;
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// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
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Start.DefaultsApplied += onDefaultsApplied;
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Start.PositionBindable.ValueChanged += onPositionChanged;
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End.DefaultsApplied += onDefaultsApplied;
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End.PositionBindable.ValueChanged += onPositionChanged;
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wasBound = true;
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}
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public void UnbindEvents()
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{
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if (!wasBound)
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return;
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Debug.Assert(End != null);
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Start.DefaultsApplied -= onDefaultsApplied;
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Start.PositionBindable.ValueChanged -= onPositionChanged;
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End.DefaultsApplied -= onDefaultsApplied;
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End.PositionBindable.ValueChanged -= onPositionChanged;
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wasBound = false;
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}
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private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
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private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
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private void refreshLifetimes()
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{
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if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
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{
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = Start.StackedEndPosition;
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Vector2 endPosition = End.StackedPosition;
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Vector2 distanceVector = endPosition - startPosition;
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// The lifetime start will match the fade-in time of the first follow point.
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float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
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FollowPointConnection.GetFadeTimes(Start, End, fraction, out double fadeInTime, out _);
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LifetimeStart = fadeInTime;
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LifetimeEnd = double.MaxValue; // This will be set by the connection.
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Invalidated?.Invoke();
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}
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}
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}
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