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osu-lazer/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs

300 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public partial class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public const float CAROUSEL_BEATMAP_SPACING = 5;
/// <summary>
/// The height of a carousel beatmap, including vertical spacing.
/// </summary>
public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
private const float height = MAX_HEIGHT * 0.6f;
private readonly BeatmapInfo beatmapInfo;
private Sprite background = null!;
private MenuItem[]? mainMenuItems;
private Action<BeatmapInfo>? selectRequested;
private Action<BeatmapInfo>? hideRequested;
private Triangles triangles = null!;
private StarCounter starCounter = null!;
private DifficultyIcon difficultyIcon = null!;
private OsuSpriteText keyCountText = null!;
[Resolved]
private BeatmapSetOverlay? beatmapOverlay { get; set; }
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
[Resolved]
private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable = null!;
private CancellationTokenSource? starDifficultyCancellationSource;
public DrawableCarouselBeatmap(CarouselBeatmap panel)
{
beatmapInfo = panel.BeatmapInfo;
Item = panel;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager? manager, SongSelect? songSelect)
{
Header.Height = height;
if (songSelect != null)
{
mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => beatmapInfo);
selectRequested = b => songSelect.FinaliseSelection(b);
}
if (manager != null)
hideRequested = manager.Hide;
Header.Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
{
TriangleScale = 2,
RelativeSizeAxes = Axes.Both,
ColourLight = Color4Extensions.FromHex(@"3a7285"),
ColourDark = Color4Extensions.FromHex(@"123744")
},
new FillFlowContainer
{
Padding = new MarginPadding(5),
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
difficultyIcon = new DifficultyIcon(beatmapInfo)
{
ShowTooltip = false,
Scale = new Vector2(1.8f),
},
new FillFlowContainer
{
Padding = new MarginPadding { Left = 5 },
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new[]
{
keyCountText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 20),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
},
new OsuSpriteText
{
Text = beatmapInfo.DifficultyName,
Font = OsuFont.GetFont(size: 20),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new OsuSpriteText
{
Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmapInfo.Metadata.Author.Username),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
}
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4, 0),
Scale = new Vector2(0.8f),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TopLocalRank(beatmapInfo),
starCounter = new StarCounter()
}
}
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ruleset.BindValueChanged(_ => updateKeyCount());
}
protected override void Selected()
{
base.Selected();
MovementContainer.MoveToX(-50, 500, Easing.OutExpo);
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
MovementContainer.MoveToX(0, 500, Easing.OutExpo);
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(ClickEvent e)
{
if (Item?.State.Value == CarouselItemState.Selected)
selectRequested?.Invoke(beatmapInfo);
return base.OnClick(e);
}
protected override void ApplyState()
{
if (Item?.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
starDifficultyCancellationSource?.Cancel();
// Only compute difficulty when the item is visible.
if (Item?.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmapInfo, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d =>
{
starCounter.Current = (float)(d.NewValue?.Stars ?? 0);
if (d.NewValue != null)
difficultyIcon.Current.Value = d.NewValue.Value;
}, true);
updateKeyCount();
}
base.ApplyState();
}
private void updateKeyCount()
{
if (Item?.State.Value == CarouselItemState.Collapsed)
return;
if (ruleset.Value.OnlineID == 3)
{
// Account for mania differences locally for now.
// Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel.
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
keyCountText.Alpha = 1;
keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]";
}
else
keyCountText.Alpha = 0;
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (mainMenuItems != null)
items.AddRange(mainMenuItems);
if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null)
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID)));
var collectionItems = realm.Realm.All<BeatmapCollection>()
.OrderBy(c => c.Name)
.AsEnumerable()
.Select(c => new CollectionToggleMenuItem(c.ToLive(realm), beatmapInfo)).Cast<OsuMenuItem>().ToList();
if (manageCollectionsDialog != null)
collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show));
items.Add(new OsuMenuItem("Collections") { Items = collectionItems });
if (hideRequested != null)
items.Add(new OsuMenuItem(CommonStrings.ButtonsHide.ToSentence(), MenuItemType.Destructive, () => hideRequested(beatmapInfo)));
return items.ToArray();
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
starDifficultyCancellationSource?.Cancel();
}
}
}