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osu-lazer/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs

52 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonWedgePiece : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Inverted shear")]
public BindableBool InvertShear { get; } = new BindableBool();
public ArgonWedgePiece()
{
CornerRadius = 10f;
Size = new Vector2(400, 100);
}
[BackgroundDependencyLoader]
private void load()
{
Masking = true;
Shear = new Vector2(0.8f, 0f);
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(0.25f)),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
}
}
}