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272 lines
14 KiB
C#
272 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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public partial class TestSceneSettingsItemV2 : ThemeComparisonTestScene
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{
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private readonly Bindable<SettingsNote.Data?> note = new Bindable<SettingsNote.Data?>();
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private FormSliderBar<float> sliderBar = null!;
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private FormSliderBar<float> classicSliderBar = null!;
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private SearchContainer searchContainer = null!;
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public TestSceneSettingsItemV2()
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: base(false)
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{
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}
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protected override Drawable CreateContent()
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{
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new BackgroundBox
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{
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RelativeSizeAxes = Axes.Both,
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},
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new OsuContextMenuContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 400,
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RelativeSizeAxes = Axes.Y,
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = searchContainer = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(7),
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Padding = new MarginPadding { Vertical = 10 },
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Children = new[]
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{
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new SettingsItemV2(new FormTextBox
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{
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Caption = "Artist",
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HintText = "Poot artist here!",
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PlaceholderText = "Here is an artist",
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Current = { Value = string.Empty, Default = string.Empty }
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}),
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new SettingsItemV2(new FormTextBox
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{
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Caption = "Artist",
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HintText = "Poot artist here!",
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PlaceholderText = "Here is an artist",
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Current = { Value = string.Empty, Default = string.Empty, Disabled = true }
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}),
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new SettingsItemV2(new FormNumberBox(allowDecimals: true)
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{
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Caption = "Number",
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HintText = "Insert your favourite number",
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PlaceholderText = "Mine is 42!",
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Current = { Value = string.Empty, Default = string.Empty }
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}),
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new SettingsItemV2(new FormCheckBox
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{
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Caption = EditorSetupStrings.LetterboxDuringBreaks,
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HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
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})
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{
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Note = { BindTarget = note },
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},
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new SettingsItemV2(new FormCheckBox
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{
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Caption = EditorSetupStrings.LetterboxDuringBreaks,
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HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
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Current = { Disabled = true },
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}),
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new SettingsItemV2(new FormCheckBox
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{
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Caption = EditorSetupStrings.LetterboxDuringBreaks,
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HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
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Current = { Value = true, Disabled = true },
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}),
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new SettingsItemV2(new FormEnumDropdown<CountdownType>
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{
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Caption = EditorSetupStrings.EnableCountdown,
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HintText = EditorSetupStrings.CountdownDescription,
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}),
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new SettingsItemV2(new FormEnumDropdown<CountdownType>
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{
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Caption = EditorSetupStrings.EnableCountdown,
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HintText = EditorSetupStrings.CountdownDescription,
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Current = { Disabled = true },
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}),
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new SettingsItemV2(new FormEnumDropdown<Language>
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{
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Caption = "Dropdown with many items",
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HintText = EditorSetupStrings.CountdownDescription,
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})
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{
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Note = { BindTarget = note },
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},
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new SettingsItemV2(sliderBar = new FormSliderBar<float>
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{
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Caption = "Slider",
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Current = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Value = 5,
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Precision = 0.1f,
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},
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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Caption = "Slider",
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Current = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Value = 5,
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Precision = 0.1f,
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Disabled = true,
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},
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TransferValueOnCommit = true,
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}),
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new SettingsItemV2(new FormSliderBar<float>
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{
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Caption = "Slider without revert button",
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Current = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Value = 5,
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Precision = 0.1f,
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},
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})
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{
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ShowRevertToDefaultButton = false
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},
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new SettingsItemV2(classicSliderBar = new FormSliderBar<float>
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{
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Caption = "Slider with classic default",
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Current = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Value = 5,
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Precision = 0.1f,
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},
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})
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{
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ApplyClassicDefault = () => classicSliderBar.Current.Value = 2,
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},
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},
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},
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},
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}
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},
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},
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};
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}
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[Test]
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public void TestDisplay()
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{
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AddStep("display", () => CreateThemedContent(OverlayColourScheme.Purple));
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}
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[Test]
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public void TestNote()
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{
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AddStep("set informational note", () => note.Value = new SettingsNote.Data(LayoutSettingsStrings.OsuIsRunningExclusiveFullscreen.ToString(), SettingsNote.Type.Informational));
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AddStep("set warning note",
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() => note.Value = new SettingsNote.Data(
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"Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. “2x refresh rate” is recommended.",
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SettingsNote.Type.Warning));
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AddStep("set critical note",
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() => note.Value = new SettingsNote.Data(
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"You have done something so horrible in the game settings to the point we have invented a new note type for this. Look at it, it's in red. It's worse than yellow.",
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SettingsNote.Type.Critical));
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AddStep("clear note", () => note.Value = null);
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}
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[Test]
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public void TestClassicDefault()
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{
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AddStep("modify irrelevant setting", () => sliderBar.Current.Value = 4);
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AddStep("apply classic defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyClassicDefault()));
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AddStep("apply regular defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyDefault()));
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AddStep("set classic filter", () => searchContainer.SearchTerm = SettingsItemV2.CLASSIC_DEFAULT_SEARCH_TERM);
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AddStep("apply classic defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyClassicDefault()));
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AddStep("apply regular defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyDefault()));
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AddStep("set no filter", () => searchContainer.SearchTerm = string.Empty);
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AddAssert("irrelevant setting left out", () => sliderBar.Current.Value, () => Is.EqualTo(4));
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}
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/// <summary>
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/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
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/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
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/// </summary>
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[TestCase(4.2f)]
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[TestCase(9.9f)]
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public void TestRestoreDefaultValueButtonPrecision(float initialValue)
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{
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BindableFloat current = null!;
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SettingsRevertToDefaultButton revertToDefaultButton = null!;
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AddStep("set current bindable", () => sliderBar.Current = current = new BindableFloat(initialValue)
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{
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MinValue = 0,
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MaxValue = 10,
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Precision = 0.1f,
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});
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AddStep("retrieve restore default button", () => revertToDefaultButton = sliderBar.FindClosestParent<SettingsItemV2>().ChildrenOfType<SettingsRevertToDefaultButton>().Single());
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AddAssert("restore button hidden", () => revertToDefaultButton.X == 0);
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AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
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AddUntilStep("restore button shown", () => revertToDefaultButton.X > 0);
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AddStep("restore default", () => sliderBar.Current.SetDefault());
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AddUntilStep("restore button hidden", () => revertToDefaultButton.X == 0);
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}
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private partial class BackgroundBox : Box
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{
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Colour = colourProvider.Background4;
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}
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}
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}
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}
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