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osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneSettingsItemV2.cs
T
2025-12-18 20:01:36 -05:00

272 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
public partial class TestSceneSettingsItemV2 : ThemeComparisonTestScene
{
private readonly Bindable<SettingsNote.Data?> note = new Bindable<SettingsNote.Data?>();
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private FormSliderBar<float> sliderBar = null!;
private FormSliderBar<float> classicSliderBar = null!;
private SearchContainer searchContainer = null!;
public TestSceneSettingsItemV2()
: base(false)
{
}
protected override Drawable CreateContent()
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new BackgroundBox
{
RelativeSizeAxes = Axes.Both,
},
new OsuContextMenuContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 400,
RelativeSizeAxes = Axes.Y,
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = searchContainer = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(7),
Padding = new MarginPadding { Vertical = 10 },
Children = new[]
{
new SettingsItemV2(new FormTextBox
{
Caption = "Artist",
HintText = "Poot artist here!",
PlaceholderText = "Here is an artist",
Current = { Value = string.Empty, Default = string.Empty }
}),
new SettingsItemV2(new FormTextBox
{
Caption = "Artist",
HintText = "Poot artist here!",
PlaceholderText = "Here is an artist",
Current = { Value = string.Empty, Default = string.Empty, Disabled = true }
}),
new SettingsItemV2(new FormNumberBox(allowDecimals: true)
{
Caption = "Number",
HintText = "Insert your favourite number",
PlaceholderText = "Mine is 42!",
Current = { Value = string.Empty, Default = string.Empty }
}),
new SettingsItemV2(new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
})
{
Note = { BindTarget = note },
},
new SettingsItemV2(new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Disabled = true },
}),
new SettingsItemV2(new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Value = true, Disabled = true },
}),
new SettingsItemV2(new FormEnumDropdown<CountdownType>
{
Caption = EditorSetupStrings.EnableCountdown,
HintText = EditorSetupStrings.CountdownDescription,
}),
new SettingsItemV2(new FormEnumDropdown<CountdownType>
{
Caption = EditorSetupStrings.EnableCountdown,
HintText = EditorSetupStrings.CountdownDescription,
Current = { Disabled = true },
}),
new SettingsItemV2(new FormEnumDropdown<Language>
{
Caption = "Dropdown with many items",
HintText = EditorSetupStrings.CountdownDescription,
})
{
Note = { BindTarget = note },
},
new SettingsItemV2(sliderBar = new FormSliderBar<float>
{
Caption = "Slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
}),
new SettingsItemV2(new FormSliderBar<float>
{
Caption = "Slider",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
Disabled = true,
},
TransferValueOnCommit = true,
}),
new SettingsItemV2(new FormSliderBar<float>
{
Caption = "Slider without revert button",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
})
{
ShowRevertToDefaultButton = false
},
new SettingsItemV2(classicSliderBar = new FormSliderBar<float>
{
Caption = "Slider with classic default",
Current = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Value = 5,
Precision = 0.1f,
},
})
{
ApplyClassicDefault = () => classicSliderBar.Current.Value = 2,
},
},
},
},
}
},
},
};
}
[Test]
public void TestDisplay()
{
AddStep("display", () => CreateThemedContent(OverlayColourScheme.Purple));
}
[Test]
public void TestNote()
{
AddStep("set informational note", () => note.Value = new SettingsNote.Data(LayoutSettingsStrings.OsuIsRunningExclusiveFullscreen.ToString(), SettingsNote.Type.Informational));
AddStep("set warning note",
() => note.Value = new SettingsNote.Data(
"Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. “2x refresh rate” is recommended.",
SettingsNote.Type.Warning));
AddStep("set critical note",
() => note.Value = new SettingsNote.Data(
"You have done something so horrible in the game settings to the point we have invented a new note type for this. Look at it, it's in red. It's worse than yellow.",
SettingsNote.Type.Critical));
AddStep("clear note", () => note.Value = null);
}
[Test]
public void TestClassicDefault()
{
AddStep("modify irrelevant setting", () => sliderBar.Current.Value = 4);
AddStep("apply classic defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyClassicDefault()));
AddStep("apply regular defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyDefault()));
AddStep("set classic filter", () => searchContainer.SearchTerm = SettingsItemV2.CLASSIC_DEFAULT_SEARCH_TERM);
AddStep("apply classic defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyClassicDefault()));
AddStep("apply regular defaults", () => this.ChildrenOfType<ISettingsItem>().Where(i => i.HasClassicDefault).ForEach(s => s.ApplyDefault()));
AddStep("set no filter", () => searchContainer.SearchTerm = string.Empty);
AddAssert("irrelevant setting left out", () => sliderBar.Current.Value, () => Is.EqualTo(4));
}
/// <summary>
/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
/// </summary>
[TestCase(4.2f)]
[TestCase(9.9f)]
public void TestRestoreDefaultValueButtonPrecision(float initialValue)
{
BindableFloat current = null!;
SettingsRevertToDefaultButton revertToDefaultButton = null!;
AddStep("set current bindable", () => sliderBar.Current = current = new BindableFloat(initialValue)
{
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
});
AddStep("retrieve restore default button", () => revertToDefaultButton = sliderBar.FindClosestParent<SettingsItemV2>().ChildrenOfType<SettingsRevertToDefaultButton>().Single());
AddAssert("restore button hidden", () => revertToDefaultButton.X == 0);
AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
AddUntilStep("restore button shown", () => revertToDefaultButton.X > 0);
AddStep("restore default", () => sliderBar.Current.SetDefault());
AddUntilStep("restore button hidden", () => revertToDefaultButton.X == 0);
}
private partial class BackgroundBox : Box
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Colour = colourProvider.Background4;
}
}
}
}