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38 lines
1.7 KiB
C#
38 lines
1.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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{
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public interface ISpeedChangeVisualiser
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{
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double TimeRange { get; set; }
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float ScrollLength { get; set; }
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/// <summary>
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/// Computes the states of <see cref="DrawableHitObject"/>s that remain constant while scrolling, such as lifetime and spatial length.
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/// This is invoked once whenever <paramref name="timeRange"/> or <paramref name="length"/> changes.
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/// </summary>
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/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
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/// <param name="direction">The scrolling direction.</param>
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void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction);
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/// <summary>
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/// Updates the positions of <see cref="DrawableHitObject"/>s, depending on the current time. This is invoked once per frame.
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/// </summary>
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/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose positions should be computed.</param>
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/// <param name="direction">The scrolling direction.</param>
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/// <param name="currentTime">The current time.</param>
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void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime);
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double GetDisplayStartTime(double startTime);
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float GetLength(double startTime, double endTime);
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float PositionAt(double currentTime, double startTime);
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}
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}
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