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osu-lazer/osu.Game/Overlays/Chat/Selection/ChannelSection.cs
2019-01-24 17:43:03 +09:00

65 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSection : Container, IHasFilterableChildren
{
private readonly OsuSpriteText header;
public readonly FillFlowContainer<ChannelListItem> ChannelFlow;
public IEnumerable<IFilterable> FilterableChildren => ChannelFlow.Children;
public IEnumerable<string> FilterTerms => Array.Empty<string>();
public bool MatchingFilter
{
set
{
this.FadeTo(value ? 1f : 0f, 100);
}
}
public string Header
{
get { return header.Text; }
set { header.Text = value.ToUpperInvariant(); }
}
public IEnumerable<Channel> Channels
{
set { ChannelFlow.ChildrenEnumerable = value.Select(c => new ChannelListItem(c)); }
}
public ChannelSection()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
header = new OsuSpriteText
{
TextSize = 15,
Font = @"Exo2.0-Bold",
},
ChannelFlow = new FillFlowContainer<ChannelListItem>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 25 },
Spacing = new Vector2(0f, 5f),
},
};
}
}
}