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117 lines
3.7 KiB
C#
117 lines
3.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Mods;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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using System.Collections.Generic;
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using System;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[Ignore("getting CI working")]
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public class TestCaseHitCircle : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitCircle),
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typeof(OsuModHidden),
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typeof(DrawableHitCircle)
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};
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private bool auto;
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private bool hidden;
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private int depthIndex;
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private int circleSize;
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private float circleScale = 1;
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public TestCaseHitCircle()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Single", () => testSingle());
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AddStep("Stream", testStream);
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AddToggleStep("Auto", v => auto = v);
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AddToggleStep("Hidden", v => hidden = v);
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AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
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AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
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}
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private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
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{
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positionOffset = positionOffset ?? Vector2.Zero;
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var circle = new HitCircle
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{
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StartTime = Time.Current + 1000 + timeOffset,
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Position = positionOffset.Value,
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ComboColour = Color4.LightSeaGreen
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};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableHitCircle(circle, auto)
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{
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Anchor = Anchor.Centre,
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Scale = new Vector2(circleScale),
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Depth = depthIndex++
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};
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if (auto)
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drawable.State.Value = ArmedState.Hit;
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if (hidden)
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new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
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Add(drawable);
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}
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private void testStream()
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{
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Vector2 pos = Vector2.Zero;
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for (int i = 0; i <= 1000; i += 100)
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{
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testSingle(i, pos);
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pos += new Vector2(10);
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}
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}
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private class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
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{
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this.auto = auto;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset > 0)
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{
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// pretend we really hit it
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AddJudgement(new OsuJudgement
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{
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Result = HitObject.ScoreResultForOffset(timeOffset)
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});
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}
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base.CheckForJudgements(userTriggered, timeOffset);
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}
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}
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}
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}
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