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osu-lazer/osu.Game/Beatmaps/IO/ArchiveReader.cs
Dean Herbert ba10c3a8db
Revert "Merge pull request #441 from tacchinotacchi/archive-reader"
This reverts commit 6f20473e65, reversing
changes made to c76a495d3d.
2017-03-14 11:46:34 +09:00

75 lines
2.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
public abstract class ArchiveReader : IDisposable, IResourceStore<byte[]>
{
private class Reader
{
public Func<Storage, string, bool> Test { get; set; }
public Type Type { get; set; }
}
private static List<Reader> readers { get; } = new List<Reader>();
public static ArchiveReader GetReader(Storage storage, string path)
{
foreach (var reader in readers)
{
if (reader.Test(storage, path))
return (ArchiveReader)Activator.CreateInstance(reader.Type, storage.GetStream(path));
}
throw new IOException(@"Unknown file format");
}
protected static void AddReader<T>(Func<Storage, string, bool> test) where T : ArchiveReader
{
readers.Add(new Reader { Test = test, Type = typeof(T) });
}
/// <summary>
/// Reads the beatmap metadata from this archive.
/// </summary>
public abstract BeatmapMetadata ReadMetadata();
/// <summary>
/// Gets a list of beatmap file names.
/// </summary>
public string[] BeatmapFilenames { get; protected set; }
/// <summary>
/// The storyboard filename. Null if no storyboard is present.
/// </summary>
public string StoryboardFilename { get; protected set; }
/// <summary>
/// Opens a stream for reading a specific file from this archive.
/// </summary>
public abstract Stream GetStream(string name);
public abstract void Dispose();
public virtual byte[] Get(string name)
{
using (Stream input = GetStream(name))
{
if (input == null)
return null;
using (MemoryStream ms = new MemoryStream())
{
input.CopyTo(ms);
return ms.ToArray();
}
}
}
}
}