1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 15:27:36 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs
Naxess 65ebdd8f7a Move check origin from IssueTemplate to Issue
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00

31 lines
921 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBeatmapVerifier : BeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckOffscreenObjects()
};
public override IEnumerable<Issue> Run(IBeatmap beatmap)
{
// Also run mode-invariant checks.
foreach (var issue in base.Run(beatmap))
yield return issue;
foreach (var issue in checks.SelectMany(check => check.Run(beatmap)))
yield return issue;
}
}
}