mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 08:47:27 +08:00
76 lines
3.5 KiB
C#
76 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Specialized;
|
|
using System.Linq;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
|
|
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|
{
|
|
/// <summary>
|
|
/// The part of the timeline that displays the control points.
|
|
/// </summary>
|
|
public class ControlPointPart : TimelinePart<GroupVisualisation>
|
|
{
|
|
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
|
|
|
|
protected override void LoadBeatmap(EditorBeatmap beatmap)
|
|
{
|
|
base.LoadBeatmap(beatmap);
|
|
|
|
controlPointGroups.UnbindAll();
|
|
controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
|
|
controlPointGroups.BindCollectionChanged((_, args) =>
|
|
{
|
|
switch (args.Action)
|
|
{
|
|
case NotifyCollectionChangedAction.Reset:
|
|
Clear();
|
|
break;
|
|
|
|
case NotifyCollectionChangedAction.Add:
|
|
foreach (var group in args.NewItems.OfType<ControlPointGroup>())
|
|
{
|
|
// as an optimisation, don't add a visualisation if there are already groups with the same types in close proximity.
|
|
// for newly added control points (ie. lazer editor first where group is added empty) we always skip for simplicity.
|
|
// that is fine, because cases where this is causing a performance issue are mostly where external tools were used to create an insane number of points.
|
|
if (Children.Any(g => Math.Abs(g.Group.Time - group.Time) < 500 && g.IsVisuallyRedundant(group)))
|
|
continue;
|
|
|
|
Add(new GroupVisualisation(group));
|
|
}
|
|
|
|
break;
|
|
|
|
case NotifyCollectionChangedAction.Remove:
|
|
foreach (var group in args.OldItems.OfType<ControlPointGroup>())
|
|
{
|
|
var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group));
|
|
|
|
if (matching != null)
|
|
matching.Expire();
|
|
else
|
|
{
|
|
// due to the add optimisation above, if a point is deleted which wasn't being displayed we need to recreate all points
|
|
// to guarantee an accurate representation.
|
|
//
|
|
// note that the case where control point (type) is added or removed from a non-displayed group is not handled correctly.
|
|
// this is an edge case which shouldn't affect the user too badly. we may flatten control point groups in the future
|
|
// which would allow this to be handled better.
|
|
Clear();
|
|
foreach (var g in controlPointGroups)
|
|
Add(new GroupVisualisation(g));
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}, true);
|
|
}
|
|
}
|
|
}
|