1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 01:07:24 +08:00
osu-lazer/osu.Game/Overlays/BeatmapSetOverlay.cs
2022-06-17 16:37:17 +09:00

134 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Overlays.Comments;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : OnlineOverlay<BeatmapSetHeader>
{
public const float X_PADDING = 40;
public const float Y_PADDING = 25;
public const float RIGHT_WIDTH = 275;
private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>();
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{
Info info;
CommentsSection comments;
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
info = new Info(),
new ScoresContainer
{
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
},
comments = new CommentsSection()
}
};
Header.BeatmapSet.BindTo(beatmapSet);
info.BeatmapSet.BindTo(beatmapSet);
comments.BeatmapSet.BindTo(beatmapSet);
Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
{
info.BeatmapInfo = b.NewValue;
ScrollFlow.ScrollToStart();
};
}
protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader();
protected override Color4 BackgroundColour => ColourProvider.Background6;
protected override void PopOutComplete()
{
base.PopOutComplete();
beatmapSet.Value = null;
}
public void FetchAndShowBeatmap(int beatmapId)
{
beatmapSet.Value = null;
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
beatmapSet.Value = res;
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineID == beatmapId);
};
API.Queue(req);
Show();
}
public void FetchAndShowBeatmapSet(int beatmapSetId)
{
beatmapSet.Value = null;
var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => beatmapSet.Value = res;
API.Queue(req);
Show();
}
/// <summary>
/// Show an already fully-populated beatmap set.
/// </summary>
/// <param name="set">The set to show.</param>
public void ShowBeatmapSet(APIBeatmapSet set)
{
beatmapSet.Value = set;
Show();
}
private class CommentsSection : BeatmapSetLayoutSection
{
public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>();
public CommentsSection()
{
CommentsContainer comments;
Add(comments = new CommentsContainer());
BeatmapSet.BindValueChanged(beatmapSet =>
{
if (beatmapSet.NewValue?.OnlineID > 0)
{
Show();
comments.ShowComments(CommentableType.Beatmapset, beatmapSet.NewValue.OnlineID);
}
else
{
Hide();
}
}, true);
}
}
}
}