mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 02:22:59 +08:00
26 lines
930 B
C#
26 lines
930 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Beatmaps
|
|
{
|
|
/// <summary>
|
|
/// Processes a post-converted Beatmap.
|
|
/// </summary>
|
|
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
|
public class BeatmapProcessor<TObject>
|
|
where TObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
|
|
/// <para>
|
|
/// An example of such a usage is for combo colours.
|
|
/// </para>
|
|
/// </summary>
|
|
/// <param name="beatmap">The Beatmap to process.</param>
|
|
public virtual void PostProcess(Beatmap<TObject> beatmap) { }
|
|
}
|
|
}
|