mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 21:57:55 +08:00
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets.Osu;
|
|
|
|
namespace osu.Game.Tests.Visual.UserInterface
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneNowPlayingOverlay : OsuTestScene
|
|
{
|
|
[Cached]
|
|
private MusicController musicController = new MusicController();
|
|
|
|
private WorkingBeatmap currentBeatmap;
|
|
|
|
private NowPlayingOverlay nowPlayingOverlay;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
|
|
nowPlayingOverlay = new NowPlayingOverlay
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre
|
|
};
|
|
|
|
Add(musicController);
|
|
Add(nowPlayingOverlay);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShowHideDisable()
|
|
{
|
|
AddStep(@"show", () => nowPlayingOverlay.Show());
|
|
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
|
AddStep(@"hide", () => nowPlayingOverlay.Hide());
|
|
}
|
|
|
|
[Test]
|
|
public void TestPrevTrackBehavior()
|
|
{
|
|
AddStep(@"Play track", () =>
|
|
{
|
|
musicController.NextTrack();
|
|
currentBeatmap = Beatmap.Value;
|
|
});
|
|
|
|
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
|
|
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
|
|
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
|
|
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
|
|
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
|
|
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
|
|
}
|
|
}
|
|
}
|