mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 06:37:50 +08:00
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests
|
|
{
|
|
public class TestSceneDrumRollApplication : HitObjectApplicationTestScene
|
|
{
|
|
[Test]
|
|
public void TestApplyNewDrumRoll()
|
|
{
|
|
var drumRoll = new DrawableDrumRoll();
|
|
|
|
AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll
|
|
{
|
|
StartTime = 300,
|
|
Duration = 500,
|
|
IsStrong = false,
|
|
TickRate = 2
|
|
}), null));
|
|
|
|
AddHitObject(drumRoll);
|
|
RemoveHitObject(drumRoll);
|
|
|
|
AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll
|
|
{
|
|
StartTime = 150,
|
|
Duration = 400,
|
|
IsStrong = true,
|
|
TickRate = 16
|
|
}), null));
|
|
|
|
AddHitObject(drumRoll);
|
|
}
|
|
}
|
|
}
|