mirror of
https://github.com/ppy/osu.git
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218 lines
8.7 KiB
C#
218 lines
8.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModNoFail : ModNoFail
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
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public class OsuModEasy : ModEasy
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{
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}
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public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
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{
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public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
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public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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d.ApplyCustomUpdateState += ApplyHiddenState;
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}
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protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject d))
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return;
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var fadeInStartTime = d.HitObject.StartTime - preEmpt;
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var fadeInDuration = preEmpt * fade_in_duration_multiplier;
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var fadeOutStartTime = fadeInStartTime + fadeInDuration;
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var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
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// new duration from completed fade in to end (before fading out)
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var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
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d.FadeIn = fadeInDuration;
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using (drawable.BeginAbsoluteSequence(fadeInStartTime, true))
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{
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// we don't want to see the approach circle
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circle.ApproachCircle.Hide();
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// prolong the hitcircle long enough so misses are still possible
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circle.LifetimeEnd = circle.HitObject.StartTime + Math.Max(fadeOutDuration, circle.HitObject.HitWindowFor(HitResult.Miss));
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circle.FadeIn(fadeInDuration).Then().FadeOut(fadeOutDuration); // override fade in as it somehow gets cut otherwise
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break;
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case DrawableSlider slider:
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using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
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{
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slider.Body.FadeOut(longFadeDuration, Easing.Out);
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// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
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using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
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{
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slider.Ball.FadeOut(fadeOutDuration);
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slider.Delay(fadeOutDuration).Expire();
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}
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}
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break;
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case DrawableSpinner spinner:
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spinner.Disc.FadeOut();
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spinner.Ticks.FadeOut();
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spinner.Background.FadeOut();
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using (spinner.BeginAbsoluteSequence(fadeOutStartTime, true))
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{
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var sequence = spinner.Delay(longFadeDuration).FadeOut(fadeOutDuration);
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// speed up the end sequence accordingly
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switch (state)
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{
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case ArmedState.Hit:
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sequence.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
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break;
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case ArmedState.Miss:
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sequence.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.Out);
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break;
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}
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sequence.Expire();
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}
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break;
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}
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}
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}
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}
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public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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public void ApplyToHitObject(OsuHitObject hitObject)
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{
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hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
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var slider = hitObject as Slider;
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if (slider == null)
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return;
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var newControlPoints = new List<Vector2>();
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slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
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slider.ControlPoints = newControlPoints;
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slider.Curve?.Calculate(); // Recalculate the slider curve
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}
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}
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public class OsuModSuddenDeath : ModSuddenDeath
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
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public class OsuModDaycore : ModDaycore
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{
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public override double ScoreMultiplier => 0.5;
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}
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public class OsuModDoubleTime : ModDoubleTime
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{
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public override double ScoreMultiplier => 1.12;
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}
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public class OsuModRelax : ModRelax
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{
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public override string Description => "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
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public class OsuModHalfTime : ModHalfTime
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{
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public override double ScoreMultiplier => 0.5;
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}
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public class OsuModNightcore : ModNightcore
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{
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public override double ScoreMultiplier => 1.12;
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}
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public class OsuModFlashlight : ModFlashlight
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{
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public override double ScoreMultiplier => 1.12;
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}
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public class OsuModPerfect : ModPerfect
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{
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}
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public class OsuModSpunOut : Mod
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{
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public override string Name => "Spun Out";
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public override string ShortenedName => "SO";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
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public override string Description => @"Spinners will be automatically completed";
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public override double ScoreMultiplier => 0.9;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
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}
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public class OsuModAutopilot : Mod
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{
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public override string Name => "Autopilot";
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public override string ShortenedName => "AP";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
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public override string Description => @"Automatic cursor movement - just follow the rhythm.";
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public override double ScoreMultiplier => 0;
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public override bool Ranked => false;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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}
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public class OsuModAutoplay : ModAutoplay<OsuHitObject>
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
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protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
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{
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Replay = new OsuAutoGenerator(beatmap).Generate()
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};
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}
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public class OsuModTarget : Mod
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{
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public override string Name => "Target";
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public override string ShortenedName => "TP";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
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public override string Description => @"";
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public override double ScoreMultiplier => 1;
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}
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}
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