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osu-lazer/osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs
2022-06-17 16:37:17 +09:00

41 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class AudioSettings : PlayerSettingsGroup
{
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
private readonly PlayerCheckbox beatmapHitsoundsToggle;
public AudioSettings()
: base("Audio Settings")
{
Children = new Drawable[]
{
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapHitsounds },
new BeatmapOffsetControl
{
ReferenceScore = { BindTarget = ReferenceScore },
},
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
}
}
}