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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
2018-11-26 16:08:56 +09:00

31 lines
908 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
{
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
h.Position += dragEvent.Delta;
}
base.HandleDrag(blueprint, dragEvent);
}
}
}