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osu-lazer/osu.Game/Screens/Play/HotkeyRetryOverlay.cs
2022-06-17 16:37:17 +09:00

34 lines
888 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Play
{
public class HotkeyRetryOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (e.Action != GlobalAction.QuickRetry) return false;
BeginConfirm();
return true;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
if (e.Action != GlobalAction.QuickRetry) return;
AbortConfirm();
}
}
}