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ae1adfd2f2
codefactor.io \(o.o)/ also one unnecessary semicolon
84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
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where TObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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Scale = new Vector2(HitObject.Scale);
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}
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}
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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where TObject : CatchHitObject
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{
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public new TObject HitObject;
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protected DrawableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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Anchor = Anchor.BottomLeft;
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}
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}
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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public virtual bool CanBePlated => false;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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RelativePositionAxes = Axes.X;
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X = hitObject.X;
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}
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public Func<CatchHitObject, bool> CheckPosition;
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (CheckPosition == null) return;
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if (timeOffset > 0)
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AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
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}
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private const float preempt = 1000;
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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this.FadeIn(200);
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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using (BeginAbsoluteSequence(endTime, true))
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{
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
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break;
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case ArmedState.Hit:
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this.FadeOut().Expire();
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break;
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}
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}
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}
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}
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}
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