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49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.IO;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.IO
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{
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public class TournamentStorage : WrappedStorage
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{
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/// <summary>
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/// The storage where all tournaments are located.
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/// </summary>
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public readonly Storage AllTournaments;
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public readonly Bindable<string> CurrentTournament;
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protected TournamentConfigManager TournamentConfigManager { get; }
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public TournamentStorage(Storage storage)
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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{
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AllTournaments = UnderlyingStorage;
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TournamentConfigManager = new TournamentConfigManager(storage);
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CurrentTournament = TournamentConfigManager.GetBindable<string>(StorageConfig.CurrentTournament);
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(CurrentTournament.Value));
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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CurrentTournament.BindValueChanged(updateTournament);
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}
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private void updateTournament(ValueChangedEvent<string> newTournament)
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{
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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}
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public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
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}
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}
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