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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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namespace osu.Game.GameModes.Play
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{
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public abstract class Ruleset
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{
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public abstract ScoreOverlay CreateScoreOverlay();
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public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
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public static Ruleset GetRuleset(PlayMode mode)
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{
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switch (mode)
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{
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default:
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return new OsuRuleset();
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case PlayMode.Catch:
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return new CatchRuleset();
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case PlayMode.Mania:
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return new ManiaRuleset();
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case PlayMode.Taiko:
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return new TaikoRuleset();
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}
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}
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}
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}
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