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099ad22a92
Binding events directly to an external bindable will cause that bindable to hold a permanent reference to the current object. We use `GetBoundCopy()` or otherwise a local bindable + `.BindTo()` to create a weak-referenced copy of the target bindable. When the local bindable's lifetime expires, so does the external bindable's reference to it. |
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HitCircles | ||
Sliders | ||
Spinners | ||
BlueprintPiece.cs | ||
OsuSelectionBlueprint.cs |