mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 00:22:57 +08:00
259 lines
10 KiB
C#
259 lines
10 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||
|
||
using System;
|
||
using System.Diagnostics;
|
||
using System.Reflection;
|
||
using osu.Framework.Allocation;
|
||
using osu.Framework.Audio;
|
||
using osu.Framework.Configuration;
|
||
using osu.Framework.Development;
|
||
using osu.Framework.Graphics;
|
||
using osu.Framework.Graphics.Containers;
|
||
using osu.Framework.IO.Stores;
|
||
using osu.Framework.Platform;
|
||
using osu.Game.Beatmaps;
|
||
using osu.Game.Configuration;
|
||
using osu.Game.Graphics;
|
||
using osu.Game.Graphics.Cursor;
|
||
using osu.Game.Online.API;
|
||
using osu.Framework.Graphics.Performance;
|
||
using osu.Framework.Graphics.Textures;
|
||
using osu.Framework.Logging;
|
||
using osu.Game.Database;
|
||
using osu.Game.Graphics.Textures;
|
||
using osu.Game.Input;
|
||
using osu.Game.Input.Bindings;
|
||
using osu.Game.IO;
|
||
using osu.Game.Rulesets;
|
||
using osu.Game.Rulesets.Scoring;
|
||
|
||
namespace osu.Game
|
||
{
|
||
public class OsuGameBase : Framework.Game, IOnlineComponent
|
||
{
|
||
protected OsuConfigManager LocalConfig;
|
||
|
||
protected BeatmapManager BeatmapManager;
|
||
|
||
protected RulesetStore RulesetStore;
|
||
|
||
protected FileStore FileStore;
|
||
|
||
protected ScoreStore ScoreStore;
|
||
|
||
protected KeyBindingStore KeyBindingStore;
|
||
|
||
protected CursorOverrideContainer CursorOverrideContainer;
|
||
|
||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||
|
||
public APIAccess API;
|
||
|
||
private Container content;
|
||
|
||
protected override Container<Drawable> Content => content;
|
||
|
||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||
|
||
private Bindable<bool> fpsDisplayVisible;
|
||
|
||
protected AssemblyName AssemblyName => Assembly.GetEntryAssembly()?.GetName() ?? new AssemblyName { Version = new Version() };
|
||
|
||
public bool IsDeployedBuild => AssemblyName.Version.Major > 0;
|
||
|
||
public string Version
|
||
{
|
||
get
|
||
{
|
||
if (!IsDeployedBuild)
|
||
return @"local " + (DebugUtils.IsDebug ? @"debug" : @"release");
|
||
|
||
var assembly = AssemblyName;
|
||
return $@"{assembly.Version.Major}.{assembly.Version.Minor}.{assembly.Version.Build}";
|
||
}
|
||
}
|
||
|
||
public OsuGameBase()
|
||
{
|
||
Name = @"osu!lazer";
|
||
}
|
||
|
||
private DependencyContainer dependencies;
|
||
|
||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
|
||
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||
|
||
private DatabaseContextFactory contextFactory;
|
||
|
||
[BackgroundDependencyLoader]
|
||
private void load()
|
||
{
|
||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
|
||
|
||
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||
|
||
dependencies.CacheAs<OsuGameBase>(this);
|
||
dependencies.Cache(LocalConfig);
|
||
|
||
runMigrations();
|
||
|
||
dependencies.Cache(API = new APIAccess
|
||
{
|
||
Username = LocalConfig.Get<string>(OsuSetting.Username),
|
||
Token = LocalConfig.Get<string>(OsuSetting.Token)
|
||
});
|
||
|
||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory.GetContext));
|
||
dependencies.Cache(FileStore = new FileStore(contextFactory.GetContext, Host.Storage));
|
||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
|
||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
|
||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
|
||
dependencies.Cache(new OsuColour());
|
||
|
||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
|
||
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
||
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
|
||
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
||
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
|
||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
|
||
|
||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
||
BeatmapManager.DefaultBeatmap = defaultBeatmap;
|
||
|
||
// tracks play so loud our samples can't keep up.
|
||
// this adds a global reduction of track volume for the time being.
|
||
Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
|
||
|
||
Beatmap.ValueChanged += b =>
|
||
{
|
||
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
|
||
|
||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||
if (!trackLoaded || lastBeatmap?.Track != b.Track)
|
||
{
|
||
if (trackLoaded)
|
||
{
|
||
Debug.Assert(lastBeatmap != null);
|
||
Debug.Assert(lastBeatmap.Track != null);
|
||
|
||
lastBeatmap.RecycleTrack();
|
||
}
|
||
|
||
Audio.Track.AddItem(b.Track);
|
||
}
|
||
|
||
lastBeatmap = b;
|
||
};
|
||
|
||
API.Register(this);
|
||
|
||
FileStore.Cleanup();
|
||
}
|
||
|
||
private void runMigrations()
|
||
{
|
||
try
|
||
{
|
||
using (var context = contextFactory.GetContext())
|
||
context.Migrate();
|
||
}
|
||
catch (MigrationFailedException e)
|
||
{
|
||
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
|
||
|
||
// if we failed, let's delete the database and start fresh.
|
||
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
|
||
contextFactory.ResetDatabase();
|
||
Logger.Log("Database purged successfully.", LoggingTarget.Database, LogLevel.Important);
|
||
|
||
using (var context = contextFactory.GetContext())
|
||
context.Migrate();
|
||
}
|
||
}
|
||
|
||
private WorkingBeatmap lastBeatmap;
|
||
|
||
public void APIStateChanged(APIAccess api, APIState state)
|
||
{
|
||
switch (state)
|
||
{
|
||
case APIState.Online:
|
||
LocalConfig.Set(OsuSetting.Username, LocalConfig.Get<bool>(OsuSetting.SaveUsername) ? API.Username : string.Empty);
|
||
break;
|
||
}
|
||
}
|
||
|
||
protected override void LoadComplete()
|
||
{
|
||
base.LoadComplete();
|
||
|
||
GlobalKeyBindingInputManager globalBinding;
|
||
|
||
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
|
||
CursorOverrideContainer.Child = globalBinding = new GlobalKeyBindingInputManager(this)
|
||
{
|
||
RelativeSizeAxes = Axes.Both,
|
||
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||
};
|
||
|
||
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
|
||
|
||
KeyBindingStore.Register(globalBinding);
|
||
dependencies.Cache(globalBinding);
|
||
|
||
// TODO: This is temporary until we reimplement the local FPS display.
|
||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
||
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
||
fpsDisplayVisible.TriggerChange();
|
||
}
|
||
|
||
public override void SetHost(GameHost host)
|
||
{
|
||
if (LocalConfig == null)
|
||
LocalConfig = new OsuConfigManager(host.Storage);
|
||
base.SetHost(host);
|
||
}
|
||
|
||
protected override void Update()
|
||
{
|
||
base.Update();
|
||
API.Update();
|
||
}
|
||
|
||
protected override void Dispose(bool isDisposing)
|
||
{
|
||
//refresh token may have changed.
|
||
if (LocalConfig != null && API != null)
|
||
{
|
||
LocalConfig.Set(OsuSetting.Token, LocalConfig.Get<bool>(OsuSetting.SavePassword) ? API.Token : string.Empty);
|
||
LocalConfig.Save();
|
||
}
|
||
|
||
base.Dispose(isDisposing);
|
||
}
|
||
}
|
||
}
|