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ae1adfd2f2
codefactor.io \(o.o)/ also one unnecessary semicolon
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Timing;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Beatmaps
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{
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public abstract class DifficultyCalculator
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{
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protected double TimeRate = 1;
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public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
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}
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public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
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{
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protected readonly Beatmap<T> Beatmap;
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protected readonly Mod[] Mods;
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protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
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{
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Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
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Mods = mods ?? new Mod[0];
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ApplyMods(Mods);
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PreprocessHitObjects();
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}
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protected virtual void ApplyMods(Mod[] mods)
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{
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var clock = new StopwatchClock();
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mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
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TimeRate = clock.Rate;
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foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
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foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
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foreach (var obj in Beatmap.HitObjects)
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mod.ApplyToHitObject(obj);
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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}
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protected virtual void PreprocessHitObjects()
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{
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}
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protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
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}
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}
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