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osu-lazer/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs
2019-01-08 17:57:03 +01:00

49 lines
1.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select
{
public class BeatmapClearScoresDialog : PopupDialog
{
private ScoreManager manager;
[BackgroundDependencyLoader]
private void load(ScoreManager scoreManager)
{
manager = scoreManager;
}
public BeatmapClearScoresDialog(BeatmapInfo beatmap, Action refresh)
{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Icon = FontAwesome.fa_eraser;
HeaderText = $@"Clearing all local scores. Are you sure?";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Please.",
Action = () =>
{
manager.Delete(manager.QueryScores(s => !s.DeletePending && s.Beatmap.ID == beatmap.ID).ToList());
refresh();
}
},
new PopupDialogCancelButton
{
Text = @"No, I'm still attached.",
},
};
}
}
}