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b88f37de45
Reworks input management for rulesets
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Input;
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using OpenTK.Input;
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using KeyboardState = osu.Framework.Input.KeyboardState;
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using MouseState = osu.Framework.Input.MouseState;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuKeyConversionInputManager : PassThroughInputManager
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{
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private bool leftViaKeyboard;
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private bool rightViaKeyboard;
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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var mouse = state.Mouse as MouseState;
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var keyboard = state.Keyboard as KeyboardState;
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if (keyboard != null)
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{
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leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
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rightViaKeyboard = keyboard.Keys.Contains(Key.X);
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}
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if (mouse != null)
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{
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if (leftViaKeyboard)
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mouse.SetPressed(MouseButton.Left, true);
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if (rightViaKeyboard)
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mouse.SetPressed(MouseButton.Right, true);
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}
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}
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}
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}
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