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osu-lazer/osu.Game/Users/Drawables/UpdateableAvatar.cs

72 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
namespace osu.Game.Users.Drawables
{
/// <summary>
/// An avatar which can update to a new user when needed.
/// </summary>
public class UpdateableAvatar : ModelBackedDrawable<User>
{
public User User
{
get => Model;
set => Model = value;
}
public new bool Masking
{
get => base.Masking;
set => base.Masking = value;
}
public new float CornerRadius
{
get => base.CornerRadius;
set => base.CornerRadius = value;
}
public new EdgeEffectParameters EdgeEffect
{
get => base.EdgeEffect;
set => base.EdgeEffect = value;
}
/// <summary>
/// Whether to show a default guest representation on null user (as opposed to nothing).
/// </summary>
public bool ShowGuestOnNull = true;
/// <summary>
/// Whether to open the user's profile when clicked.
/// </summary>
public readonly BindableBool OpenOnClick = new BindableBool(true);
public UpdateableAvatar(User user = null)
{
User = user;
}
protected override Drawable CreateDrawable(User user)
{
if (user == null && !ShowGuestOnNull)
return null;
var avatar = new DrawableAvatar(user)
{
RelativeSizeAxes = Axes.Both,
};
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
avatar.OpenOnClick.BindTo(OpenOnClick);
return avatar;
}
}
}