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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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namespace osu.Game.Overlays.SkinEditor
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{
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internal partial class SkinSettingsToolbox : EditorSidebarSection
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{
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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protected override Container<Drawable> Content { get; }
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private readonly Drawable component;
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public SkinSettingsToolbox(Drawable component)
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: base(SkinEditorStrings.Settings(component.GetType().Name))
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{
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this.component = component;
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base.Content.Add(Content = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var controls = component.CreateSettingsControls().ToArray();
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Content.AddRange(controls);
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// track any changes to update undo states.
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foreach (var c in controls.OfType<ISettingsItem>())
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{
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// TODO: SettingChanged is called too often for cases like SettingsTextBox and SettingsSlider.
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// We will want to expose a SettingCommitted or similar to make this work better.
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c.SettingChanged += () => changeHandler?.SaveState();
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}
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}
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}
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}
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