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osu-lazer/osu.Game.Modes.Mania/Beatmaps/ManiaBeatmapConverter.cs
2017-04-18 08:57:09 +09:00

25 lines
784 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Mania.Beatmaps
{
internal class ManiaBeatmapConverter : IBeatmapConverter<ManiaBaseHit>
{
public IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
public Beatmap<ManiaBaseHit> Convert(Beatmap original)
{
return new Beatmap<ManiaBaseHit>(original)
{
HitObjects = new List<ManiaBaseHit>() // Todo: Implement
};
}
}
}