mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 17:17:26 +08:00
9d65d394d3
This was another IRL request from a mapper / team member. The rationale here is that it can be very annoying to map with break time enabled if you have a large gap in the beatmap you are trying to fill with hitobjects, as you are placing objects on top of a very gray area. |
||
---|---|---|
.. | ||
Components | ||
ComposeScreen.cs | ||
HitObjectUsageEventBuffer.cs | ||
IPlacementHandler.cs |