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osu-lazer/osu.Game/Localisation/EditorStrings.cs
Dean Herbert 9d65d394d3
Add ability to hide breaks from timeline
This was another IRL request from a mapper / team member. The rationale
here is that it can be very annoying to map with break time enabled if
you have a large gap in the beatmap you are trying to fill with
hitobjects, as you are placing objects on top of a very gray area.
2024-11-05 12:56:19 +09:00

155 lines
6.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class EditorStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Editor";
/// <summary>
/// "Beatmap editor"
/// </summary>
public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
/// <summary>
/// "Waveform opacity"
/// </summary>
public static LocalisableString WaveformOpacity => new TranslatableString(getKey(@"waveform_opacity"), @"Waveform opacity");
/// <summary>
/// "Show hit markers"
/// </summary>
public static LocalisableString ShowHitMarkers => new TranslatableString(getKey(@"show_hit_markers"), @"Show hit markers");
/// <summary>
/// "Automatically seek after placing objects"
/// </summary>
public static LocalisableString AutoSeekOnPlacement => new TranslatableString(getKey(@"auto_seek_on_placement"), @"Automatically seek after placing objects");
/// <summary>
/// "Timing"
/// </summary>
public static LocalisableString Timing => new TranslatableString(getKey(@"timing"), @"Timing");
/// <summary>
/// "Set preview point to current time"
/// </summary>
public static LocalisableString SetPreviewPointToCurrent => new TranslatableString(getKey(@"set_preview_point_to_current"), @"Set preview point to current time");
/// <summary>
/// "For editing (.olz)"
/// </summary>
public static LocalisableString ExportForEditing => new TranslatableString(getKey(@"export_for_editing"), @"For editing (.olz)");
/// <summary>
/// "For compatibility (.osz)"
/// </summary>
public static LocalisableString ExportForCompatibility => new TranslatableString(getKey(@"export_for_compatibility"), @"For compatibility (.osz)");
/// <summary>
/// "Create new difficulty"
/// </summary>
public static LocalisableString CreateNewDifficulty => new TranslatableString(getKey(@"create_new_difficulty"), @"Create new difficulty");
/// <summary>
/// "Change difficulty"
/// </summary>
public static LocalisableString ChangeDifficulty => new TranslatableString(getKey(@"change_difficulty"), @"Change difficulty");
/// <summary>
/// "Delete difficulty"
/// </summary>
public static LocalisableString DeleteDifficulty => new TranslatableString(getKey(@"delete_difficulty"), @"Delete difficulty");
/// <summary>
/// "setup"
/// </summary>
public static LocalisableString SetupScreen => new TranslatableString(getKey(@"setup_screen"), @"setup");
/// <summary>
/// "compose"
/// </summary>
public static LocalisableString ComposeScreen => new TranslatableString(getKey(@"compose_screen"), @"compose");
/// <summary>
/// "design"
/// </summary>
public static LocalisableString DesignScreen => new TranslatableString(getKey(@"design_screen"), @"design");
/// <summary>
/// "timing"
/// </summary>
public static LocalisableString TimingScreen => new TranslatableString(getKey(@"timing_screen"), @"timing");
/// <summary>
/// "verify"
/// </summary>
public static LocalisableString VerifyScreen => new TranslatableString(getKey(@"verify_screen"), @"verify");
/// <summary>
/// "Playback speed"
/// </summary>
public static LocalisableString PlaybackSpeed => new TranslatableString(getKey(@"playback_speed"), @"Playback speed");
/// <summary>
/// "Test!"
/// </summary>
public static LocalisableString TestBeatmap => new TranslatableString(getKey(@"test_beatmap"), @"Test!");
/// <summary>
/// "{0:0}&#176;"
/// </summary>
public static LocalisableString RotationUnsnapped(float newRotation) => new TranslatableString(getKey(@"rotation_unsnapped"), @"{0:0}°", newRotation);
/// <summary>
/// "{0:0}&#176; (snapped)"
/// </summary>
public static LocalisableString RotationSnapped(float newRotation) => new TranslatableString(getKey(@"rotation_snapped"), @"{0:0}° (snapped)", newRotation);
/// <summary>
/// "Limit distance snap placement to current time"
/// </summary>
public static LocalisableString LimitedDistanceSnap => new TranslatableString(getKey(@"limited_distance_snap_grid"), @"Limit distance snap placement to current time");
/// <summary>
/// "Contract sidebars when not hovered"
/// </summary>
public static LocalisableString ContractSidebars => new TranslatableString(getKey(@"contract_sidebars"), @"Contract sidebars when not hovered");
/// <summary>
/// "Must be in edit mode to handle editor links"
/// </summary>
public static LocalisableString MustBeInEditorToHandleLinks => new TranslatableString(getKey(@"must_be_in_editor_to_handle_links"), @"Must be in edit mode to handle editor links");
/// <summary>
/// "Failed to parse editor link"
/// </summary>
public static LocalisableString FailedToParseEditorLink => new TranslatableString(getKey(@"failed_to_parse_edtior_link"), @"Failed to parse editor link");
/// <summary>
/// "Timeline"
/// </summary>
public static LocalisableString Timeline => new TranslatableString(getKey(@"timeline"), @"Timeline");
/// <summary>
/// "Show timing changes"
/// </summary>
public static LocalisableString TimelineShowTimingChanges => new TranslatableString(getKey(@"timeline_show_timing_changes"), @"Show timing changes");
/// <summary>
/// "Show breaks"
/// </summary>
public static LocalisableString TimelineShowBreaks => new TranslatableString(getKey(@"timeline_show_breaks"), @"Show breaks");
/// <summary>
/// "Show ticks"
/// </summary>
public static LocalisableString TimelineShowTicks => new TranslatableString(getKey(@"timeline_show_ticks"), @"Show ticks");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}