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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs
2022-06-17 16:37:17 +09:00

32 lines
903 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
{
private readonly SpinnerPiece piece;
public SpinnerSelectionBlueprint(Spinner spinner)
: base(spinner)
{
InternalChild = piece = new SpinnerPiece();
}
protected override void Update()
{
base.Update();
piece.UpdateFrom(HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
}
}