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152 lines
5.8 KiB
C#
152 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osuTK;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skinnable element which uses a single texture backing.
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/// </summary>
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public partial class SkinnableSprite : SkinnableDrawable, ISerialisableDrawable
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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[Resolved]
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private TextureStore textures { get; set; } = null!;
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.SpriteName), nameof(SkinnableComponentStrings.SpriteNameDescription), SettingControlType = typeof(SpriteSelectorControl))]
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public Bindable<string> SpriteName { get; } = new Bindable<string>(string.Empty);
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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public SkinnableSprite(string textureName, Vector2? maxSize = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(new SpriteComponentLookup(textureName, maxSize), confineMode)
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{
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SpriteName.Value = textureName;
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}
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public SkinnableSprite()
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: base(new SpriteComponentLookup(string.Empty), ConfineMode.NoScaling)
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{
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RelativeSizeAxes = Axes.None;
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AutoSizeAxes = Axes.Both;
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SpriteName.BindValueChanged(name =>
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{
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((SpriteComponentLookup)ComponentLookup).LookupName = name.NewValue ?? string.Empty;
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if (IsLoaded)
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SkinChanged(CurrentSkin);
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});
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}
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protected override Drawable CreateDefault(ISkinComponentLookup lookup)
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{
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var spriteLookup = (SpriteComponentLookup)lookup;
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var texture = textures.Get(spriteLookup.LookupName);
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if (texture == null)
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return new SpriteNotFound(spriteLookup.LookupName);
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if (spriteLookup.MaxSize != null)
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texture = texture.WithMaximumSize(spriteLookup.MaxSize.Value);
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return new Sprite { Texture = texture };
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}
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public bool UsesFixedAnchor { get; set; }
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internal class SpriteComponentLookup : ISkinComponentLookup
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{
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public string LookupName { get; set; }
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public Vector2? MaxSize { get; set; }
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public SpriteComponentLookup(string textureName, Vector2? maxSize = null)
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{
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LookupName = textureName;
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MaxSize = maxSize;
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}
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}
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public partial class SpriteSelectorControl : SettingsDropdown<string>
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Round-about way of getting the user's skin to find available resources.
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// In the future we'll probably want to allow access to resources from the fallbacks, or potentially other skins
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// but that requires further thought.
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var highestPrioritySkin = getHighestPriorityUserSkin(((SkinnableSprite)SettingSourceObject).source.AllSources) as Skin;
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string[]? availableFiles = highestPrioritySkin?.SkinInfo.PerformRead(s => s.Files
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.Where(f => f.Filename.EndsWith(".png", StringComparison.Ordinal)
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|| f.Filename.EndsWith(".jpg", StringComparison.Ordinal))
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.Select(f => f.Filename).Distinct()).ToArray();
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if (availableFiles?.Length > 0)
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Items = availableFiles;
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static ISkin? getHighestPriorityUserSkin(IEnumerable<ISkin> skins)
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{
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foreach (var skin in skins)
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{
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if (skin is ISkinTransformer transformer && isUserSkin(transformer.Skin))
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return transformer.Skin;
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if (isUserSkin(skin))
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return skin;
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}
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return null;
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}
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// Temporarily used to exclude undesirable ISkin implementations
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static bool isUserSkin(ISkin skin)
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=> skin.GetType() == typeof(TrianglesSkin)
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|| skin.GetType() == typeof(ArgonProSkin)
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|| skin.GetType() == typeof(ArgonSkin)
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|| skin.GetType() == typeof(DefaultLegacySkin)
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|| skin.GetType() == typeof(LegacySkin);
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}
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}
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public partial class SpriteNotFound : CompositeDrawable
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{
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public SpriteNotFound(string lookup)
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new SpriteIcon
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{
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Size = new Vector2(50),
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Icon = FontAwesome.Solid.QuestionCircle
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},
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new OsuSpriteText
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{
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Position = new Vector2(25, 50),
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Text = $"missing: {lookup}",
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Origin = Anchor.TopCentre,
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}
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};
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}
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}
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}
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}
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