mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 17:57:38 +08:00
518 lines
20 KiB
C#
518 lines
20 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Overlays.Music;
|
|
|
|
namespace osu.Game.Overlays
|
|
{
|
|
public class MusicController : FocusedOverlayContainer
|
|
{
|
|
private const float player_height = 130;
|
|
|
|
private const float transition_length = 800;
|
|
|
|
private const float progress_height = 10;
|
|
|
|
private const float bottom_black_area_height = 55;
|
|
|
|
private Drawable currentBackground;
|
|
private DragBar progressBar;
|
|
|
|
private Button playButton;
|
|
private Button playlistButton;
|
|
|
|
private SpriteText title, artist;
|
|
|
|
private PlaylistOverlay playlist;
|
|
|
|
private LocalisationEngine localisation;
|
|
|
|
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
|
|
|
private Container dragContainer;
|
|
private Container playerContainer;
|
|
|
|
public MusicController()
|
|
{
|
|
Width = 400;
|
|
Margin = new MarginPadding(10);
|
|
}
|
|
|
|
protected override bool OnDragStart(InputState state) => true;
|
|
|
|
protected override bool OnDrag(InputState state)
|
|
{
|
|
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
|
|
|
|
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
|
|
|
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
|
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
|
|
|
dragContainer.MoveTo(change);
|
|
return base.OnDrag(state);
|
|
}
|
|
|
|
protected override bool OnDragEnd(InputState state)
|
|
{
|
|
dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
|
|
return base.OnDragEnd(state);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuGameBase game, OsuColour colours, LocalisationEngine localisation)
|
|
{
|
|
this.localisation = localisation;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
dragContainer = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Children = new Drawable[]
|
|
{
|
|
playlist = new PlaylistOverlay
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Y = player_height + 10,
|
|
},
|
|
playerContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = player_height,
|
|
Masking = true,
|
|
CornerRadius = 5,
|
|
EdgeEffect = new EdgeEffect
|
|
{
|
|
Type = EdgeEffectType.Shadow,
|
|
Colour = Color4.Black.Opacity(40),
|
|
Radius = 5,
|
|
},
|
|
Children = new[]
|
|
{
|
|
currentBackground = new Background(),
|
|
title = new OsuSpriteText
|
|
{
|
|
Origin = Anchor.BottomCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
Position = new Vector2(0, 40),
|
|
TextSize = 25,
|
|
Colour = Color4.White,
|
|
Text = @"Nothing to play",
|
|
Font = @"Exo2.0-MediumItalic"
|
|
},
|
|
artist = new OsuSpriteText
|
|
{
|
|
Origin = Anchor.TopCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
Position = new Vector2(0, 45),
|
|
TextSize = 15,
|
|
Colour = Color4.White,
|
|
Text = @"Nothing to play",
|
|
Font = @"Exo2.0-BoldItalic"
|
|
},
|
|
new Container
|
|
{
|
|
Padding = new MarginPadding { Bottom = progress_height },
|
|
Height = bottom_black_area_height,
|
|
RelativeSizeAxes = Axes.X,
|
|
Origin = Anchor.BottomCentre,
|
|
Anchor = Anchor.BottomCentre,
|
|
Children = new Drawable[]
|
|
{
|
|
new FillFlowContainer<Button>
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Direction = FillDirection.Horizontal,
|
|
Spacing = new Vector2(5),
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Children = new[]
|
|
{
|
|
new Button
|
|
{
|
|
Action = prev,
|
|
Icon = FontAwesome.fa_step_backward,
|
|
},
|
|
playButton = new Button
|
|
{
|
|
Scale = new Vector2(1.4f),
|
|
IconScale = new Vector2(1.4f),
|
|
Action = play,
|
|
Icon = FontAwesome.fa_play_circle_o,
|
|
},
|
|
new Button
|
|
{
|
|
Action = next,
|
|
Icon = FontAwesome.fa_step_forward,
|
|
},
|
|
}
|
|
},
|
|
playlistButton = new Button
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.CentreRight,
|
|
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
|
Icon = FontAwesome.fa_bars,
|
|
Action = () => playlist.ToggleVisibility(),
|
|
},
|
|
}
|
|
},
|
|
progressBar = new DragBar
|
|
{
|
|
Origin = Anchor.BottomCentre,
|
|
Anchor = Anchor.BottomCentre,
|
|
Height = progress_height,
|
|
Colour = colours.Yellow,
|
|
SeekRequested = seek
|
|
}
|
|
},
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
beatmapBacking.BindTo(game.Beatmap);
|
|
|
|
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, EasingTypes.OutQuint);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
beatmapBacking.ValueChanged += beatmapChanged;
|
|
beatmapBacking.TriggerChange();
|
|
|
|
base.LoadComplete();
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
Height = dragContainer.Height;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (current?.TrackLoaded ?? false)
|
|
{
|
|
var track = current.Track;
|
|
|
|
progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
|
|
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
|
|
|
if (track.HasCompleted && !track.Looping) next();
|
|
}
|
|
else
|
|
playButton.Icon = FontAwesome.fa_play_circle_o;
|
|
}
|
|
|
|
private void play()
|
|
{
|
|
var track = current?.Track;
|
|
|
|
if (track == null)
|
|
{
|
|
playlist.PlayNext();
|
|
return;
|
|
}
|
|
|
|
if (track.IsRunning)
|
|
track.Stop();
|
|
else
|
|
track.Start();
|
|
}
|
|
|
|
private void prev()
|
|
{
|
|
queuedDirection = TransformDirection.Prev;
|
|
playlist.PlayPrevious();
|
|
}
|
|
|
|
private void next()
|
|
{
|
|
queuedDirection = TransformDirection.Next;
|
|
playlist.PlayNext();
|
|
}
|
|
|
|
private WorkingBeatmap current;
|
|
private TransformDirection? queuedDirection;
|
|
|
|
private void beatmapChanged(WorkingBeatmap beatmap)
|
|
{
|
|
progressBar.IsEnabled = beatmap != null;
|
|
|
|
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
|
|
|
|
TransformDirection direction;
|
|
|
|
if (audioEquals)
|
|
direction = TransformDirection.None;
|
|
else if (queuedDirection.HasValue)
|
|
{
|
|
direction = queuedDirection.Value;
|
|
queuedDirection = null;
|
|
}
|
|
else
|
|
{
|
|
//figure out the best direction based on order in playlist.
|
|
var last = current == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
|
|
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
|
|
|
|
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
|
}
|
|
|
|
current = beatmapBacking.Value;
|
|
|
|
updateDisplay(beatmapBacking, direction);
|
|
queuedDirection = null;
|
|
}
|
|
|
|
private ScheduledDelegate pendingBeatmapSwitch;
|
|
|
|
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
|
{
|
|
//we might be off-screen when this update comes in.
|
|
//rather than Scheduling, manually handle this to avoid possible memory contention.
|
|
pendingBeatmapSwitch?.Cancel();
|
|
|
|
pendingBeatmapSwitch = Schedule(delegate
|
|
{
|
|
Task.Run(() =>
|
|
{
|
|
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
|
{
|
|
title.Current = null;
|
|
title.Text = @"Nothing to play";
|
|
|
|
artist.Current = null;
|
|
artist.Text = @"Nothing to play";
|
|
}
|
|
else
|
|
{
|
|
BeatmapMetadata metadata = beatmap.Metadata;
|
|
title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
|
artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
|
}
|
|
});
|
|
|
|
playerContainer.Add(new AsyncLoadWrapper(new Background(beatmap)
|
|
{
|
|
OnLoadComplete = d =>
|
|
{
|
|
switch (direction)
|
|
{
|
|
case TransformDirection.Next:
|
|
d.Position = new Vector2(400, 0);
|
|
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
|
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
|
|
break;
|
|
case TransformDirection.Prev:
|
|
d.Position = new Vector2(-400, 0);
|
|
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
|
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
|
|
break;
|
|
}
|
|
currentBackground.Expire();
|
|
currentBackground = d;
|
|
}
|
|
})
|
|
{
|
|
Depth = float.MaxValue,
|
|
});
|
|
});
|
|
}
|
|
|
|
private void seek(float position)
|
|
{
|
|
var track = current?.Track;
|
|
track?.Seek(track.Length * position);
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
base.PopIn();
|
|
|
|
FadeIn(transition_length, EasingTypes.OutQuint);
|
|
dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
base.PopOut();
|
|
|
|
FadeOut(transition_length, EasingTypes.OutQuint);
|
|
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
|
|
}
|
|
|
|
private enum TransformDirection
|
|
{
|
|
None,
|
|
Next,
|
|
Prev
|
|
}
|
|
|
|
private class Background : BufferedContainer
|
|
{
|
|
private readonly Sprite sprite;
|
|
private readonly WorkingBeatmap beatmap;
|
|
|
|
public Background(WorkingBeatmap beatmap = null)
|
|
{
|
|
this.beatmap = beatmap;
|
|
CacheDrawnFrameBuffer = true;
|
|
Depth = float.MaxValue;
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
sprite = new Sprite
|
|
{
|
|
Colour = OsuColour.Gray(150),
|
|
FillMode = FillMode.Fill,
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = bottom_black_area_height,
|
|
Origin = Anchor.BottomCentre,
|
|
Anchor = Anchor.BottomCentre,
|
|
Colour = Color4.Black.Opacity(0.5f)
|
|
}
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
|
}
|
|
}
|
|
|
|
private class Button : ClickableContainer
|
|
{
|
|
private readonly TextAwesome icon;
|
|
private readonly Box hover;
|
|
private readonly Container content;
|
|
|
|
public FontAwesome Icon
|
|
{
|
|
get { return icon.Icon; }
|
|
set { icon.Icon = value; }
|
|
}
|
|
|
|
private const float button_size = 30;
|
|
private Color4 flashColour;
|
|
|
|
public Vector2 IconScale
|
|
{
|
|
get { return icon.Scale; }
|
|
set { icon.Scale = value; }
|
|
}
|
|
|
|
public Button()
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
Origin = Anchor.Centre;
|
|
Anchor = Anchor.Centre;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
content = new Container
|
|
{
|
|
Size = new Vector2(button_size),
|
|
CornerRadius = 5,
|
|
Masking = true,
|
|
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
EdgeEffect = new EdgeEffect
|
|
{
|
|
Colour = Color4.Black.Opacity(0.04f),
|
|
Type = EdgeEffectType.Shadow,
|
|
Radius = 5,
|
|
},
|
|
Children = new Drawable[]
|
|
{
|
|
hover = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
},
|
|
icon = new TextAwesome
|
|
{
|
|
TextSize = 18,
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
hover.Colour = colours.Yellow.Opacity(0.6f);
|
|
flashColour = colours.Yellow;
|
|
}
|
|
|
|
protected override bool OnHover(InputState state)
|
|
{
|
|
hover.FadeIn(500, EasingTypes.OutQuint);
|
|
return base.OnHover(state);
|
|
}
|
|
|
|
protected override void OnHoverLost(InputState state)
|
|
{
|
|
hover.FadeOut(500, EasingTypes.OutQuint);
|
|
base.OnHoverLost(state);
|
|
}
|
|
|
|
protected override bool OnClick(InputState state)
|
|
{
|
|
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
|
return base.OnClick(state);
|
|
}
|
|
|
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|
{
|
|
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
|
return base.OnMouseDown(state, args);
|
|
}
|
|
|
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
|
{
|
|
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
|
return base.OnMouseUp(state, args);
|
|
}
|
|
}
|
|
}
|
|
}
|