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osu-lazer/osu.Game/Rulesets/Objects
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
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Drawables Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
Legacy Remove SampleInfoList 2017-12-25 15:40:01 +09:00
Types Remove SampleInfoList 2017-12-25 15:40:01 +09:00
BezierApproximator.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
CircularArcApproximator.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
HitObject.cs Make HitObject.Samples non-nullable 2017-12-25 16:41:18 +09:00
HitObjectParser.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
SliderCurve.cs Fix code review issues 2017-10-12 22:27:22 +09:00