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osu-lazer/osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs
Andrei Zavatski 08a92c38d7 adjust naming
2019-08-08 12:04:44 +03:00

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi.Match.Components
{
public class MatchBeatmapPanel : MultiplayerComposite
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private GetBeatmapSetRequest request;
public MatchBeatmapPanel()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
CurrentItem.BindValueChanged(item =>
{
var onlineId = item.NewValue?.Beatmap.OnlineBeatmapID ?? 0;
if (onlineId != 0)
{
request?.Cancel();
request = new GetBeatmapSetRequest(onlineId, BeatmapSetLookupType.BeatmapId);
request.Success += beatmap =>
{
ClearInternal();
var panel = new DirectGridPanel(beatmap.ToBeatmapSet(rulesets));
LoadComponentAsync(panel, p => { AddInternal(panel); });
};
api.Queue(request);
}
}, true);
}
}
}