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osu-lazer/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs

82 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Scoring.Legacy
{
/// <summary>
/// A set of properties that are required to facilitate beatmap conversion between legacy rulesets.
/// </summary>
public class LegacyBeatmapConversionDifficultyInfo : IBeatmapDifficultyInfo
{
/// <summary>
/// The beatmap's ruleset.
/// </summary>
public IRulesetInfo SourceRuleset { get; set; } = new RulesetInfo();
/// <summary>
/// The beatmap drain rate.
/// </summary>
public float DrainRate { get; set; }
/// <summary>
/// The beatmap approach rate.
/// </summary>
public float ApproachRate { get; set; }
/// <summary>
/// The beatmap circle size.
/// </summary>
public float CircleSize { get; set; }
/// <summary>
/// The beatmap overall difficulty.
/// </summary>
public float OverallDifficulty { get; set; }
/// <summary>
/// The number of hitobjects in the beatmap with a distinct end time.
/// </summary>
/// <remarks>
/// Canonically, these are hitobjects are either sliders or spinners.
/// </remarks>
public int EndTimeObjectCount { get; set; }
/// <summary>
/// The total count of hitobjects in the beatmap.
/// </summary>
public int TotalObjectCount { get; set; }
double IBeatmapDifficultyInfo.SliderMultiplier => 0;
double IBeatmapDifficultyInfo.SliderTickRate => 0;
public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => FromBeatmapInfo(apiBeatmap);
public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo
{
SourceRuleset = beatmap.BeatmapInfo.Ruleset,
DrainRate = beatmap.Difficulty.DrainRate,
ApproachRate = beatmap.Difficulty.ApproachRate,
CircleSize = beatmap.Difficulty.CircleSize,
OverallDifficulty = beatmap.Difficulty.OverallDifficulty,
EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration),
TotalObjectCount = beatmap.HitObjects.Count
};
public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo
{
SourceRuleset = beatmapInfo.Ruleset,
DrainRate = beatmapInfo.Difficulty.DrainRate,
ApproachRate = beatmapInfo.Difficulty.ApproachRate,
CircleSize = beatmapInfo.Difficulty.CircleSize,
OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty,
EndTimeObjectCount = beatmapInfo.EndTimeObjectCount,
TotalObjectCount = beatmapInfo.TotalObjectCount
};
}
}