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058bd5ced6
This has always really annoyed me.
106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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public class DummyWorkingBeatmap : WorkingBeatmap
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{
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private readonly TextureStore textures;
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public DummyWorkingBeatmap([NotNull] AudioManager audio, TextureStore textures)
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: base(new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Artist = "please load a beatmap!",
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Title = "no beatmaps available!"
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},
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BeatmapSet = new BeatmapSetInfo(),
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 0,
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DrainRate = 0,
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OverallDifficulty = 0,
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ApproachRate = 0,
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},
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Ruleset = new DummyRuleset().RulesetInfo
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}, audio)
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{
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this.textures = textures;
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// We are guaranteed to have a virtual track.
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// To ease usability, ensure the track is available from point of construction.
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LoadTrack();
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}
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protected override IBeatmap GetBeatmap() => new Beatmap();
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public override Texture GetBackground() => textures?.Get(@"Backgrounds/bg2");
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protected override Track GetBeatmapTrack() => GetVirtualTrack();
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protected internal override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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private class DummyRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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throw new NotImplementedException();
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}
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description => "dummy";
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public override string ShortName => "dummy";
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private class DummyBeatmapConverter : IBeatmapConverter
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{
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public IBeatmap Beatmap { get; }
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public DummyBeatmapConverter(IBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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[CanBeNull]
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public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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public bool CanConvert() => true;
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public IBeatmap Convert(CancellationToken cancellationToken = default)
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{
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foreach (var obj in Beatmap.HitObjects)
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ObjectConverted?.Invoke(obj, obj.Yield());
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return Beatmap;
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}
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}
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}
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}
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}
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