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36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestScenePreviewTime : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSceneSetPreviewTimingPoint()
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{
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AddStep("seek to 1000", () => EditorClock.Seek(1000));
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AddAssert("time is 1000", () => EditorClock.CurrentTime == 1000);
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AddStep("set current time as preview point", () => Editor.SetPreviewPointToCurrentTime());
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AddAssert("preview time is 1000", () => EditorBeatmap.PreviewTime.Value == 1000);
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}
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[Test]
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public void TestScenePreviewTimeline()
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{
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AddStep("set preview time to -1", () => EditorBeatmap.PreviewTime.Value = -1);
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AddAssert("preview time line should not show", () => !Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Any());
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AddStep("set preview time to 1000", () => EditorBeatmap.PreviewTime.Value = 1000);
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AddAssert("preview time line should show", () => Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Single().Alpha == 1);
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}
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}
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}
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