mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 17:17:24 +08:00
198 lines
9.0 KiB
C#
198 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
|
using osu.Game.Screens.Select;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public partial class TestSceneEditorSaving : EditorSavingTestScene
|
|
{
|
|
[Test]
|
|
public void TestCantExitWithoutSaving()
|
|
{
|
|
AddUntilStep("Wait for dialog overlay load", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
|
|
AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10);
|
|
AddAssert("Sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);
|
|
AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMetadata()
|
|
{
|
|
AddStep("Set artist and title", () =>
|
|
{
|
|
EditorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
|
|
EditorBeatmap.BeatmapInfo.Metadata.Title = "title";
|
|
});
|
|
AddStep("Set author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username = "author");
|
|
AddStep("Set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = "difficulty");
|
|
|
|
SaveEditor();
|
|
|
|
AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash));
|
|
|
|
AddAssert("Beatmap has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
|
|
AddAssert("Beatmap has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
|
|
AddAssert("Beatmap has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
|
|
AddAssert("Beatmap has correct .osu file path", () => EditorBeatmap.BeatmapInfo.Path == "artist - title (author) [difficulty].osu");
|
|
|
|
ReloadEditorToSameBeatmap();
|
|
|
|
AddAssert("Beatmap still has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
|
|
AddAssert("Beatmap still has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
|
|
AddAssert("Beatmap still has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
|
|
AddAssert("Beatmap still has correct .osu file path", () => EditorBeatmap.BeatmapInfo.Path == "artist - title (author) [difficulty].osu");
|
|
}
|
|
|
|
[Test]
|
|
public void TestConfiguration()
|
|
{
|
|
double originalTimelineZoom = 0;
|
|
double changedTimelineZoom = 0;
|
|
|
|
AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().SingleOrDefault()?.IsLoaded == true);
|
|
|
|
AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
|
|
AddStep("Set timeline zoom", () =>
|
|
{
|
|
originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
|
|
|
|
var timeline = Editor.ChildrenOfType<Timeline>().Single();
|
|
InputManager.MoveMouseTo(timeline);
|
|
InputManager.PressKey(Key.AltLeft);
|
|
InputManager.ScrollVerticalBy(15f);
|
|
InputManager.ReleaseKey(Key.AltLeft);
|
|
});
|
|
|
|
AddAssert("Ensure timeline zoom changed", () =>
|
|
{
|
|
changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
|
|
return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom);
|
|
});
|
|
|
|
SaveEditor();
|
|
|
|
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
|
|
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
|
|
|
|
ReloadEditorToSameBeatmap();
|
|
|
|
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
|
|
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDifficulty()
|
|
{
|
|
AddStep("Set overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty = 7);
|
|
|
|
SaveEditor();
|
|
|
|
AddAssert("Beatmap has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7);
|
|
|
|
ReloadEditorToSameBeatmap();
|
|
|
|
AddAssert("Beatmap still has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitObjectPlacement()
|
|
{
|
|
AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(500, new TimingControlPoint()));
|
|
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
|
|
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
|
|
|
|
SaveEditor();
|
|
|
|
AddAssert("Beatmap has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
|
|
|
|
ReloadEditorToSameBeatmap();
|
|
|
|
AddAssert("Beatmap still has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLengthAndStarRatingUpdated()
|
|
{
|
|
WorkingBeatmap working = null;
|
|
double lastStarRating = 0;
|
|
double lastLength = 0;
|
|
|
|
AddStep("Add timing point", () => EditorBeatmap.ControlPointInfo.Add(200, new TimingControlPoint { BeatLength = 600 }));
|
|
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
|
|
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("One hitobject placed", () => EditorBeatmap.HitObjects.Count == 1);
|
|
|
|
SaveEditor();
|
|
AddStep("Get working beatmap", () => working = Game.BeatmapManager.GetWorkingBeatmap(EditorBeatmap.BeatmapInfo, true));
|
|
|
|
AddAssert("Beatmap length is zero", () => working.BeatmapInfo.Length == 0);
|
|
checkDifficultyIncreased();
|
|
|
|
AddStep("Move forward", () => InputManager.Key(Key.Right));
|
|
AddStep("Place another hitcircle", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("Two hitobjects placed", () => EditorBeatmap.HitObjects.Count == 2);
|
|
|
|
SaveEditor();
|
|
AddStep("Get working beatmap", () => working = Game.BeatmapManager.GetWorkingBeatmap(EditorBeatmap.BeatmapInfo, true));
|
|
|
|
checkDifficultyIncreased();
|
|
checkLengthIncreased();
|
|
|
|
void checkLengthIncreased()
|
|
{
|
|
AddStep("Beatmap length increased", () =>
|
|
{
|
|
Assert.That(working.BeatmapInfo.Length, Is.GreaterThan(lastLength));
|
|
lastLength = working.BeatmapInfo.Length;
|
|
});
|
|
}
|
|
|
|
void checkDifficultyIncreased()
|
|
{
|
|
AddStep("Beatmap difficulty increased", () =>
|
|
{
|
|
Assert.That(working.BeatmapInfo.StarRating, Is.GreaterThan(lastStarRating));
|
|
lastStarRating = working.BeatmapInfo.StarRating;
|
|
});
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestExitWithoutSaveFromExistingBeatmap()
|
|
{
|
|
const string tags_to_save = "these tags will be saved";
|
|
const string tags_to_discard = "these tags should be discarded";
|
|
|
|
AddStep("Set tags", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_save);
|
|
SaveEditor();
|
|
AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save);
|
|
|
|
ReloadEditorToSameBeatmap();
|
|
AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save);
|
|
AddStep("Set tags again", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_discard);
|
|
|
|
AddStep("Exit editor", () => Editor.Exit());
|
|
AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
|
AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save);
|
|
}
|
|
}
|
|
}
|