mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 03:37:33 +08:00
153 lines
6.7 KiB
C#
153 lines
6.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using OpenTK;
|
|
using osu.Game.Beatmaps.Timing;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Timing
|
|
{
|
|
/// <summary>
|
|
/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
|
|
/// <para>
|
|
/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
|
|
/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
|
|
/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
|
|
/// </para>
|
|
/// </summary>
|
|
public class ControlPointContainer : Container<Drawable>
|
|
{
|
|
/// <summary>
|
|
/// The amount of time which this container spans.
|
|
/// </summary>
|
|
public double TimeSpan { get; set; }
|
|
|
|
private readonly List<DrawableControlPoint> drawableControlPoints;
|
|
|
|
public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
|
|
{
|
|
drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
|
|
Children = drawableControlPoints;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
|
|
/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
|
|
/// </summary>
|
|
/// <param name="drawable">The drawable to add.</param>
|
|
public override void Add(Drawable drawable)
|
|
{
|
|
// Always add timing sections to ourselves
|
|
if (drawable is DrawableControlPoint)
|
|
{
|
|
base.Add(drawable);
|
|
return;
|
|
}
|
|
|
|
var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault();
|
|
|
|
if (controlPoint == null)
|
|
throw new Exception("Could not find suitable timing section to add object to.");
|
|
|
|
controlPoint.Add(drawable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// A container that contains drawables within the time span of a timing section.
|
|
/// <para>
|
|
/// The content of this container will scroll relative to the current time.
|
|
/// </para>
|
|
/// </summary>
|
|
private class DrawableControlPoint : Container
|
|
{
|
|
private readonly ControlPoint timingChange;
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
private readonly Container content;
|
|
|
|
/// <summary>
|
|
/// Creates a drawable control point. The height of this container will be proportional
|
|
/// to the beat length of the control point it is initialized with such that, e.g. a beat length
|
|
/// of 500ms results in this container being twice as high as its parent, which further means that
|
|
/// the content container will scroll at twice the normal rate.
|
|
/// </summary>
|
|
/// <param name="timingChange">The control point to create the drawable control point for.</param>
|
|
public DrawableControlPoint(ControlPoint timingChange)
|
|
{
|
|
this.timingChange = timingChange;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
AddInternal(content = new AutoTimeRelativeContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
RelativePositionAxes = Axes.Both,
|
|
Y = (float)timingChange.Time
|
|
});
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
var parent = (ControlPointContainer)Parent;
|
|
|
|
// Adjust our height to account for the speed changes
|
|
Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
|
|
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
|
|
|
|
// Scroll the content
|
|
content.Y = (float)(timingChange.Time - Time.Current);
|
|
}
|
|
|
|
public override void Add(Drawable drawable)
|
|
{
|
|
// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
|
|
// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
|
|
// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
|
|
// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
|
|
drawable.Y -= (float)timingChange.Time;
|
|
|
|
base.Add(drawable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
|
|
/// </summary>
|
|
/// <param name="drawable">The drawable to check.</param>
|
|
public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
|
|
|
|
/// <summary>
|
|
/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
|
|
/// <para>
|
|
/// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep
|
|
/// such children wrapped inside a container, otherwise they would disappear due to container flattening.
|
|
/// </para>
|
|
/// </summary>
|
|
private class AutoTimeRelativeContainer : Container
|
|
{
|
|
public override void InvalidateFromChild(Invalidation invalidation)
|
|
{
|
|
// We only want to re-compute our size when a child's size or position has changed
|
|
if ((invalidation & Invalidation.Geometry) == 0)
|
|
{
|
|
base.InvalidateFromChild(invalidation);
|
|
return;
|
|
}
|
|
|
|
if (!Children.Any())
|
|
return;
|
|
|
|
float height = Children.Select(child => child.Y + child.Height).Max();
|
|
|
|
Height = height;
|
|
RelativeCoordinateSpace = new Vector2(1, height);
|
|
|
|
base.InvalidateFromChild(invalidation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |