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osu-lazer/osu.Game.Rulesets.Shape/Scoring/ShapeScoreProcessor.cs
T
2018-03-19 12:07:10 -04:00

93 lines
3.2 KiB
C#

using System.Collections.Generic;
using osu.Framework.Extensions;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Shape.Judgements;
using osu.Game.Rulesets.Shape.Objects;
using osu.Game.Rulesets.Shape.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Shape.Scoring
{
internal class ShapeScoreProcessor : ScoreProcessor<ShapeHitObject>
{
public ShapeScoreProcessor()
{
}
public ShapeScoreProcessor(RulesetContainer<ShapeHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 1;
TotalScore.Value = 0;
scoreResultCounts.Clear();
comboResultCounts.Clear();
}
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
private float hpDrainRate;
private int totalAccurateJudgements;
public override void PopulateScore(Score score)
{
base.PopulateScore(score);
score.Statistics[HitResult.Perfect] = scoreResultCounts.GetOrDefault(HitResult.Perfect);
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
protected override void SimulateAutoplay(Beatmap<ShapeHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var unused in beatmap.HitObjects)
{
AddJudgement(new ShapeJudgement { Result = HitResult.Perfect });
}
}
protected override void OnNewJudgement(Judgement judgement)
{
base.OnNewJudgement(judgement);
var shapeJudgement = (ShapeJudgement)judgement;
if (judgement != null)
{
if (judgement.Result != HitResult.None)
{
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
comboResultCounts[shapeJudgement.Combo] = comboResultCounts.GetOrDefault(shapeJudgement.Combo) + 1;
}
switch (judgement.Result)
{
case HitResult.Great:
Health.Value = Health.Value + 0.05f;
break;
case HitResult.Miss:
Health.Value = Health.Value - 0.1f;
break;
}
}
}
}
}