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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneNightcoreBeatContainer.cs
2022-06-17 16:37:17 +09:00

34 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Visual.UserInterface;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer
{
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value.Track.Start();
Beatmap.Value.Track.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
Add(new ModNightcore<HitObject>.NightcoreBeatContainer());
AddStep("change signature to quadruple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignature.SimpleQuadruple));
AddStep("change signature to triple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignature.SimpleTriple));
}
}
}